Welcome to this page :)
(Under construction)

Here i show of what projects i have worked on in my free time.

Call to action!

Crumbled World

This project is a tower defense game with an advanced navigation mesh where towers can be free placed on the ground when towers is placed they are snaped in to place to create a efficent and easy way to place towers.

Voxlife

This is a ongoing project to create a new voxel engine and on this engine build a city builder game.

Car simulator

Car simulator this was a 3 week long project i worked on for the Karlstad university psychology department where the goal was to test peoples reaction to warnings sounds while driving. The simulator have 3 different warnings, sound, vibration and light.

Itract

This was my C essay i did during my time at karlstads universitet. This project was ment to implement live traffic data from bus company. and setting up a server cluster.

Water front

A project i and 4 others togheter developed at Karlstads univirsity to check how far water has penetrated the paper surface.

Physic test

This was a summer project where you build a car with physic and then you could drive it around.

Final Cut

This game use the Physx library to simulate physic. Final cut is a first person shoter where you move thrue a physic world with dynamic object and simple artifical AI for the enemy NPC.

Grim tales

This was a follow up game on the Rodent rumble. A party fighting game where rats duke it out against each other. The game is fast paced action for 2-4 players, played on the same screen with gamepads. The game is essentially “king of the hill” where you aim too knock opponents off the arena to score points. The layout and gameplay is simple for ease of immersion.

Rodent rumble

A party fighting game where rats duke it out against each other. The game is fast paced action for 2-4 players, played on the same screen with gamepads. The game is essentially “king of the hill” where you aim too knock opponents off the arena to score points. The layout and gameplay is simple for ease of immersion.